Originally posted June 18th 2015 on the Seafoam Gaming forums
Title: Bloo Kid 2
System: 3DS (eShop)
Price: $3.99
Release date: 5/07/2015
The main game/story
In this enhanced port of the mobile game of the same name, you take control of Bloo (Not to be confused with a certain imaginary friend) as you go through many worlds to rescue your kidnapped child. A pretty standard platformer with a lot of replay value.
Graphics
16-Bit graphics with simple menus that are easy to navigate, and they look just fine. Neat touches like the fire power extinguishing when you enter water, some of the backgrounds and a few of the enemies are really nice to see.
Music and Sound:
The soundtrack to Bloo Kid 2 is by far its most impressive feature. Right away when the title screen pops up you get to hear a lovely song that fits the retro style of this game rather well, and songs that sound reminiscent of the Commodore 64 will play throughout your entire adventure. You can even check out the OST for yourself on the developer’s website!
Gameplay
For the most part if you’ve ever played a Mario game you should already know what to expect. Move around each stage, reaching the end of the level while stomping on enemies to get them out of your way. While it does feel repetitive at times, there a lot of goals that you can complete in each level, such as collecting all of the gold stars hidden around the stages, collecting the three blue stars, (Similar to Star Coins in the New Super Mario Bros. series) defeating every major enemy, etc. This adds a lot of replay value to the game, thanks to the Big Stars you get for completing each goal successfully.
Unfortunately there is one major issue with this game, and that is the fact that everything seems to have been done before already in some way, shape or form. A lot of the enemies feel as if could fit right in a Mario or Sonic game and that just seems odd to me. Combine that with the fact that later on some of these goals are infuriatingly difficult to accomplish even when on a lower difficulty, and you have a game that starts off fantastic but slowly loses its luster as time goes on.
Conclusion
In conclusion, Bloo Kid 2 is far from a bad game. It’s actually a really decent one, thanks to the solid controls, great music and high replay value, all for the low price of $4. However the fact that everything feels similar to almost every other platformer on the market made me lose my interest after a while. Regardless, for $4, a decent amount of achievements to complete and multiple difficulty levels, Bloo Kid 2 is still well worth the price if you are on the fence. Just don’t expect anything brand new to the genre.
I give Bloo Kid 2 a 7 out of 10.
Thanks to winterworks for the review code.