Stickman Super Athletics (3DS eShop)- Review

Thanks to CoderChild for the review code

Title: Stickman Super Athletics
System: 3DS (eShop)
Price: $2.49
Release date: 08/04/2016


Arriving just in time for the Olympics, you take control of an athlete aiming to qualify to represent your country, in a high-score experience not unlike Konami’s Track and Field.


Offering a menu system incredibly similar to the one used in Wordsup Academy, Stickman Super Athletics goes for simplicity yet again, if the stick figure characters didn’t give that away. On one hand, it makes your player character really easy to identify, but on the other hand, the backgrounds can occasionally clash with the character…

Music and Sound

Outside of a few very forgettable tracks here and there, most of the sounds that you’ll hear in the game include things such as a cheering crowd or recycled sound effects from Wordsup Academy. Not much to comment on here.


Being a fan of the game that was the inspiration for this title, I was pleased to see that there were online leaderboards included for each of the main activities, prompting for a bigger reason to aim for a better score. Unfortunately, from there it starts to head downhill. After a brief dialogue scene with the coach, you must complete the qualifying rounds, which is a gauntlet of most of the activities. Once you pass the qualifying rounds, you get to choose between any of the eight activities and try your best… Which is the entire game. Yes, high-score games typically refrain from starting long gameplay sessions and are meant to be a pick up and play experience, but once you get the hang of the touch-screen focused control scheme, you’ll find yourself pretty much reaching your limits rather quickly.

Screen Shot 2016-08-06 at 4.25.10 PM


You see, instead of mashing a button or carefully timing a button press, you must use the stylus for each of the activities. For some of these, like the 100/400m run, you simply touch each of the shapes shown above as they close in, timing it so that it’s as close to the green circle as possible to gain up to 100 points, which increases your accuracy and speed. Some events like swimming focus on you holding the stylus against the touch screen, staying as close to the center of the circle as possible as it moves around the bottom screen, while other events like the Long Jump do a mixture of both. While the moving circle events require a bit more precision and accuracy, once you get the hang of the basic events like running you really can’t improve your score by that much, and the online leaderboards reflect this. Unfortunately, this leads to the game drying up much quicker than it should, which is a shame in the end.


In conclusion, Stickman Super Athletics is an average game at best. For a fair price of $2.49, you can’t really go wrong with a game like this, but somehow the developers managed to forget how to give the game variety with the high-scores, (which in this case are represented by your best times for each event) with some of the events leading to the same range of scores, while others go on for a bit too long to retain focus on the touchscreen. Overall, the game is a mixed bag of sporting activities, and despite the low price tag and online leaderboards, I can’t really recommend the game for this price, especially with other budget games available with a lot more replay value. I give Stickman Super Athletics a 4 out of 10, and really can only recommend this to folks who are really curious and if it goes on sale.

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