Slawomir Mionskowski Stole Your Money. First Press Games Ghosts more Refund Requests/Developers

No matter how many times I say I will never and do not ever want to write a limprint article again, I am drawn back in because nobody else will point out the concerning things that keep happening in this space. I’m an unwilling Belmont, if you will.

Well, a few things spurred this article. For one, my last warning rant about First Press Games kinda blew up in views randomly, and in the past month has been a surprisingly popular article. I wasn’t sure what the specific catalyst of that was, but I suspect it really just comes down to a bunch of people rightfully pissed at the absurd, almost record-holding wait times for a bunch of these games, and finding it via searches or linked on social media. I figured that when there was enough to write about that wasn’t just “yeah they’re still bad hope something good happens for buyers!” I’d be ready to do it.

I also held out hope in something changing for the better. Maybe a dev partnering with them and providing full transparency on all their weird problems the past five years. Maybe all of a sudden, every pending game would come in and ship out in the same quarter as their terrible release calendar page would suggest. Maybe every item turned out in amazing shape and worth the wait, and the Limited Print market had a nice last hurrah before the balloon continues to deflate! At the bare minimum, I hope the devs working with FPG were able to get what they needed and were happy with the services, and maybe the recent backlash from other devs righted that ship.

Well no. In fact, with several tips I’ve gotten, my own research, and stories I’ve seen of customers continuing to struggle to get German-law mandated refunds across Social Media platforms, I’m convinced that this company is pretty much dead as we know it, or barely staying afloat without a care in the world. It reminds me of a familiar story of someone being too ambitious but ashamed to admit fault, as much as I hate to bring up Dispatch Games again…

And even more damning, the fact that another developer continues to be unhappy with FPG. Most devs appear unhappy or confused by them, except one, seemingly. Most importantly, let’s also explore a better way to ensure you as a buyer deserve the refund you should probably get on with already. Let’s get into it.


Abridged Origins

This article is already gonna be a long one, so rather than do the whole “oh this is the step by step thing to how a promising startup imploded and fell from grace from the very beginning” in a long way, let’s just ramble and make this bit covering their origins and early releases a little simpler than I normally would.

We start… sometime in 2016. To keep this as a little “hey remember this for later”, a passionate fan of Famitsu from Germany known as Slawomir Mionskowski started up a fan page that really didn’t gain much traction at all. Still, it was clear the man was a huge fan of retro games and Japanese culture as a whole. I found a trace of this old site here, and was sent several more examples, showing it was running as a personal side thing for quite some time. This website has now been changed into a maintenance mode, so thus it isn’t accessible in a current form. Still, even from this point, it was clear from reading the bits of the blog I could translate that Mionskowski had passion and akin to myself, really wanted to do his best to push and spread awareness of cool obscurities.

So a year or so later, Mionskowski would help with getting FPG founded, quite a bit after the Nintendo Switch came out and physical releases became popular; their first release was in 2018, and was Hole New World, a game I personally enjoy. Right off the bat when I got my standard edition I noticed the ludicrous attention to detail on trying to make every aspect of the manual and packaging as faithful to a Ultra Games standard as possible, and it was immediately blatant that the guys at FPG were huge nerds about that kind of thing.

You can tell from the marketing too; most PRs from FPG are sent in English and Japanese, even though I really doubt there’s a Japanese market for almost any of these games in the slightest. A lot of their bonus goodies attempt to invoke a Japanese vibe, with their CD soundtracks openly being modeled off of the kind of premium cases you could find for a Japanese product. Some of their fancy CEs really look neat, and the few that have shipped were positively received by the fans who got them. Their first triple pack hit a snag before it finished up, but they immediately went out and split the first two games and tried making it up to the consumers, while being relatively transparent on what was taking so long. All in all, you could say their first three releases were decently smooth.

But then everything began to implode, and the first of many long delays would occur; first with some of the bigger CEs, and then their sixth game release, Psychotic Adventures Origins. This game was announced waaaaaaay back in 2019, and was to ship later that year/early 2020. Obviously, a pandemic happened in 2020 and delayed a lot of things naturally… But it seems in regards to other factors, this incident led to FPG having the perfect scapegoat for a good few years on why nothing was finishing manufacturing, not even standard editions of games. It was Covid! All Covid.

Taken today, May 30th, this release calendar has said “Patch in QA” since at least 2021. Patches do not take that long in lotcheck. Ever.
Also their release schedule where nothing ever gets made and they just bump everything up a quarter eventually hasn’t been updated since march, with some games still showing Q1 2024 even now.

Except Psychotic Adventures wasn’t the last game they announced. Neko Navy would get announced shortly after, and then Indie gem Underhero. All of which also missed their initial release dates. Other games would come out and get made such as POWA and Tobu Tobu Girl, but in general it appeared their Switch/PS4 lineup slowed to crawl, even on a standard edition front. Some status updates were given (mostly vagueposts and typical “It’s covid!” smokescreens), and some people, while annoyed, mostly just assumed as soon as the pandemic stopped impacting manufacturing for items things would resume enough that a few more things would ship out.

Well, while Mulaka/Rival Megagun would finally get some Standard Editions out the door, their Collector Editions went MIA. In fact, four years later, we still don’t have any sign of them coming except for a currently slated date of… Q1 2024. We’re a month away from the start of Q3 2024 as I’m writing this article, by the way, so yeah, really only the first three games went off without a hitch.

But oh, with that Covid backlog and a bunch of games in the works at once, surely that just means they’d go all in on status updates and focusing on their current plate, right? Nope! FPG would back several kickstarters and help promote them on their social feeds, including a Famicom port of Project Blue, Goodboy Galaxy and Mindseize, among several other indies, and would open preorders for all of them on their own site. They’d also open preorders for interesting NES title Blazing Rangers, popular shmup Crimzon Clover, Ginga Force/Natsuki Chronicles, and Sydney Hunter and Curse of the Mayan. All done relatively close to one another, (with a somewhat decent gap between Clover and Sydney, after FPG pledged to “slow down” on their releases) and almost all of them completely MIA and not delivered to customers, except two: the standard editions of Natsuki Chronicles/Ginga Force.

That was literally it. Nothing else they announced for preorder has fully shipped to customers since 2019; some CE or other aspect has been gone to the wind without any lick of a reasonable status update, and once the covid pandemic died down, FPG’s socials shifted to a brief period of blaming the delays on the Invasion of Ukraine, before dropping that act once people realized that it made no god damn sense for cartridge manufacturing and lotcheck approval (some of these games had statuses indicating they’ve been in lotcheck or waiting on a patch to be approved since at least 2021!) from Nintendo to be impacted by a war going on thousands of miles away from them. Little did FPG realize that people were catching on…


The Burning Heat is on

And then as the heat kept ramping up on FPG and their delays grew more odd, something interesting happened. They fully locked down all their socials to outside activity. I mean, fully locked down. Go to any FPG page, and you won’t find a way to comment on any of them; here’s a preview of their Facebook for instance, taken today on one of their most recent posts.

Advertising physicals for Goodboy Galaxy back in September, while making sure to limit who could comment on the post. I scrolled down and down and down their facebook page, and practically every single comment section was sealed off. This was not always the case, as I recall at least in 2020/2021 people were able to talk about the releases on this page via the comments even if they grew frustrated by the wait.

Then as FPG went into their weird “no social media contact allowed anywhere” phase, people went to reviewing the business 1 star, since FPG was a business pag on Facebook, and that was how people got the word out the company was pretty shady and beginning to do things such as completely dodge refund requests over email even after multiple attempts and providing documentation. Either they’d ask for paypal to complete the refund, then ghost the customer, or just never answer at all! Mind you, this is fully illegal in European territories, and in Germany especially companies can get in big trouble for not following through on a requested refund, so for FPG to pull this was pretty damn bold.

So what did First Press do in response to this backlash that they couldn’t fully do as much about as a comment section? Completely nuke it by rebranding their business page into an company page where you like it to get their newest posts in your feed. No response, no reassurances, not even the people asking for refunds being able to get it, just pretending the whole thing will go away if you make it invisible. Great optics.

Twitter was the same story, even before it became a hellsite thanks to the current CEO of it. They’d heavily abuse the hidden replies feature for a while when their comments were open, but since that just makes a little icon that lets ordinary people see everything the original poster threw into the bin, that ended up drawing more attention into the sort of posts FPG were hiding; mainly refund requests getting ignored and complaints about uncertain ETAs.

Reddit? Yeah they’re there too, and occasionally have a brief adbuy period where they push a game that’s in-stock. I recently saw it a few months back with Natsuki Chronicles/Ginga Force. They actually did open comments believe it or not, but quickly noted they’d delete any “spam” right away and told customers to email support, which… pretty much meant the only thing they’d allow were people stumbling upon the ad and being hyped with the game so they could get more money. Heaven forbid if you use the only public chance possible to ask for a refund! That isn’t allowed.

But then in late 2022… Their final as of now Switch/PS4 release would be announced. And I argue it pretty much set FPG’s fate in stone and kinda showed how some developers treat them maybe a bit too gently, while leaving other developers screwed over and in the dust.


All Chained Echoes on Deck

Chained Echoes. This was another game FPG kickstarted, but unlike the other ones they kickstarted… This one sorta blew up. It was a Game Pass game. It was a throwback RPG fitting it right at the end of 2022 and catching the eyes of a lot of people interested in such a thing. A lot of legitimate hype and critical acclaim went to the game, and a ton of folk honestly love it.

Here’s how FPG would handle announcing that they’d do the physical editions of the game a month before launch; by forgetting to disable comments on the initial announcements, resorting to hiding comments, before giving up, deleting the announcement, and re-announcing it with all comments locked up.

Good start. But hey, this game was big! Maybe the devs would note that FPG were shady and work with something else, right?

Ahahahaha….hahhahaahahahahahahhahahah

See, right away when the game launched, I was informed by a friend of mine who had interest in the game and had already joined the official discord for Chained Echoes that the dev team had already been warned and pretty much begged by people to not work with FPG. Lots of people burned on preorders and ghosted on refunds, outright telling the development team that the partnership was a bad, bad, bad idea and would not lead to the game coming out in a timely fashion.

A response from someone on staff? Pretty much high confidence in contracts and the German consumer law and to not worry about it. After all, the devs were in Germany too, and outright know where FPG was stationed! Don’t worry, just trust in the process basically.

And well, as obvious to us as collectors in the limprint space that FPG was still a horrible partner and it was a very dumb idea to preorder this game with their track record, tons of people did anyway. Not enough to fully sell out anything, (more on that later) but I saw plenty of people who loved the game on one platform and nabbed a copy of it from FPG for another. Or just bought the game from FPG outright as their main copy to wait on. Basically, this was the game to get new casual buyers roped into this mess.

And to give FPG some (begrudging) credit, they did provide status updates, quite a few more of them than they had in a while, but almost exclusively for Chained Echoes over the course of 2023. Almost nothing else was even touched on or mentioned, let alone the long lasting stuff like Psychotic Adventures, a game which I’ll remind people opened in 2019 for a standard edition switch cartridge. Still, as of now, even Chained Echoes has gone MIA, and their website only lists the game as “In Preparation” despite plenty of work showing off the sleeves and assorted aspects of it, meaning it’s likely nowhere near the submission process for production to begin with!

Still, the fact that FPG expedited all focus on Chained Echoes more than any other title in 2023, pretty much leaving others in the dusty, indicates to me that they really wanted that game to be out and do well; it was the most attention their site had gotten in years and was no doubt more sales than they’d gotten in quite sometime. The problem is, when you focus all on the shiny new thing and neglect the other stuff you owe people… More folk are gonna get mad.

Especially if those are developers you work with. I already gave several examples in the last article and outright cited the Project Blue dev getting ghosted by FPG for payment, ignored when sending a takedown request for his own darn video game (Which they ignored and rejected), only getting paid after he posted on reddit about it and called them out, and then quietly being pushed to delete all public complaints shortly afterward.

But since my last piece, the Psychotic Adventures Origins developer has come out about the absurd delays, and in response to someone asking what the hell was taking so long, they outright confirmed on the Switch side of things, the dev did all the work already and as far as they knew, FPG passed lotcheck! (Despite their website saying it was still in QA) But the PS4 was in some sort of limbo, since it seems FPG had problems with publishing with Sony. This is in complete contrast to what FPG indicated for years on their update page, that it was waiting on a patch that needed QA done on it.

They also confirmed they have gotten no money from the preorder of the game, which took place five years ago.

Another dev getting ghosted with no clear certainty on the status of their product, and a Switch game apparently undergoing the longest lotcheck ever and finally passing it, only to still not be manufactured. All while Chained Echoes, a game put up only recently, is somehow moving smoothly.

It gets weirder too; in the Goodboy Galaxy discord, others have expressed similar concern, but unlike Chained Echoes, even some of the people in charge of the game are beginning to be a bit wary; nothing concrete yet of course, but it seems at least in that case, even that team is beginning to go “Hey.. wasn’t this supposed to be done months ago?”

So… Why is Chained Echoes getting all the focus? Why that priority, and why are the pubs/devs of that game not mad? Well as shown earlier, they openly admitted to already getting paid for the game; unlike some of the other devs FPG ghosted, they got paid ahead of time, likely as part of a kickstarter deal. Thus, why should they care about how long their physical takes? It’ll come when it comes after all. Deck 13 got their money. The Retro/Collector editions fully sold out on both platforms, a rarity for FPG, so FPG is no doubt wanting to get that game done since if their company were to implode fully, it would be the game that would hurt them the most. Thus, every drop of revenue must go back into that one game, nothing else.

And it became very apparent from how I was sent recent conversations from that discord, that Deck 13 don’t even care to update or inform their own fans on the status of the physical. Pings and questions to D13 staff go completely unanswered, leading to fans to try wild and crazy things to get any sort of response; either to refund requests (also being ignored big time by FPG, per usual), or just when the hell the game is gonna ship out. And well, one of them ties back into the beginning of this whole tale…

“His” number, being none other than Slawomir Mionskowski, none other than the Owner of FPG, and from what I’m told, currently the only person working there, at least in a lead role. There was someone besides him for developers to contact and communicate with about their release status, but that person left the company earlier this year, leaving just Mionskowski as the lone person devs have a contact with.

And, what happened when that fan called Mionskowski, wanting to know where the hell their darn game was?

Yeah. Not a good look at all, and not a good guy. It matches up with how other devs explained FPG too, as being led by someone who’s pretty hard to get ahold of and quite frankly rude. Granted, having to stumble upon a private phone number just to reach the guy in charge is absurd (FPG’s own company website’s imprint page has a phone number with their support email, but that doesn’t seem to be the one that was being referred to here), but here we are again, in another Brian Schorr situation. One guy, left in charge, content to just run with the money.

And well… That’s basically the gist of this ramble. Another company, slowly dying in a crowded Limited Print market until a big hit game gives them a shot in the arm, and now that game looks like it may be questionable on if it’ll ever make the light of day. Developers having trouble getting payment or contacting the dude, until public twitter outcry leads to him paying people in a hurry but preventing them from speaking on it further, and now the person who developers could mediate with as a communication point is no more.

As far as I’m convinced, First Press Games has entered scam territory, and I seriously don’t think the company is in good financial health to last much longer. Either due to stubbornness due to a guy wanting perfection to the point he’s just gonna ignore how long it takes to get to that point. (while ignoring inquiries instead of you know, being blunt about it) So, what the hell happened after that promising start? How can you as a ghosted customer likely reading this after sending nonstop emails, get your money back?


Slow Movers and the power of Verbraucherzentrale

So why did FPG fail and start slowing down product? The same reason Dispatch Games did, and Strictly Limited began to. The Sales were not there. Right now, you can still buy any edition of Hole New World, FPG’s very first game, outside of a JP famicom themed alt variant that was made in a smaller amount. The CEs are still there, and the standard edition like the one I bought years and years ago, is still there. None of it sold out. Considering how few copies there were to begin with (3000), that is a horrendous sellthrough rate.

Castle of Heart? Shadow Bug? Same deal, not a single edition of those games fully sold out, meaning that 3K copies barely cleared inventory. The standard editions of Mulaka/Rival Megagun are the same way, including the PS4 standard variants! Really just go look for yourself: Almost all of their games have a lot of their editions not sold out. A couple of the very limited CEs would sell out, and Chained Echoes had a bunch more of them sell out, but otherwise First Press Games was hardly a successful business even before they ended up acting shady to devs and customers. Sad to say, but even by the time they got Hole New World out, the Switch Boom was beginning to end, and by that point a bunch of people collecting Limited Print stuff were not going to just buy every physical game that existed; they were already targeting their niches and sticking to them.

Of course, having been able to get some sort of estimate on inventory numbers for other limprint shops in the past and after I pointed this aspect out to them, a friend of mine managed to do some digging and found a way to get the current remaining inventory numbers for most of the items on FPG’s website and compare them with MOQ; mainly with a focus on switch games. Compiling it into a handy chart, here’s their findings, up to right before Chained Echoes. They also calculated how much money was spent on these items in total, for a rough guesstimate on which items made more money than the others.

Er, uh, yeah, those Switch numbers do look pretty dire. Hole New World still has 57% of unsold inventory, six years after it first went on sale. That, arguably, is pretty much proof that FPG’s problems selling stock were a thing from the very beginning. Nothing was ever open preorder at FPG, so everything was MOQ and listed as a limited item. But nothing really came close to selling out ever, so they basically just sat there forever and ever. And when you’re basically relying on these items to sell out fully to fund future games… Well, is it really a shock Sydney Hunter only sold around 400 copies in total? By that point, most people were sick of FPG’s bullshit and just wanted the stuff they were owed years ago.

What about Chained Echoes? Well, while the production amount isn’t really known for this game, it is known how many CEs there were slated to be, and with those sold out, we can at least guesstimate how much money that customers spent clearing out that stock.

yeah i say this is a good explanation why Chained Echoes is their sole focus

In fact, the only thing close to remotely selling out pre Chained Echoes was Crimzon Clover… which was also the only game that barely hit MOQ (3K) to begin with, yet still had less money being spent on it than Chained Echoes from the CEs of that game alone. Out of every switch game in FPG’s lineup. This also makes me more confident the sole reason Natsuki/Ginga went out as fast as they did, was because the PS4 MOQ of 1K units is much cheaper and easier to print than a 3K Switch cart order, and thus, it’s blatantly obvious there’s little revenue coming into FPG at all and that is what’s ultimately driving the endless production delays and items that should have been done years ago, still not being finished. Patches cost money too you know, and if you’re too broke to even submit that properly, and your only hope is a RPG hit from 2022…

Yet rather than own up to all these delays, poor sales, and not paying indies, and admit that his company had good ambitions and brought several fun GB homebrew games in a high quality physical form, Mr Mionskowski is content to just cowardly ghost everyone asking for refunds or updates, hoping to maybe get that big game out if he’s able to afford it, and maybe convinced that one day he’ll win the lottery or have a bunch of his stock sell out to fund the rest of the games in production, which is more than likely the actual reason hardly any new FPG games have hit the hands of consumers since 2020; just like Dispatch, and just like Strictly Limited is barreling toward, they’re running out of money. Perhaps that’s why they want to defy EU law, and prevent you from getting refunds. Well, let’s try and invoke a magic word to get some people their money back, at least, hopefully one reader who sees this will be successful…

Verbraucher-whatwhat? Huh? What is that word you put in the title, you might ask? Well I’m not german, but a good friend of mine is. And I’ve seen others in the reddit communities manage to invoke that very word as the thing to make FPG finally budge on refund requests, even after many ghostings. Why is that word so powerful? Because Verbraucherzentrale is the German equivalent of a consumer resource center like the BBB in the US. Only instead of just being a review website that makes you feel good because the company gets yelled at (even if BBB can’t actually do anything substantial), this is basically a place to report companies that engage in practices breaking German consumer law.

Yes. You have to threaten to report them to Verbraucherzentrale for them to even consider giving you your money back, and they’ll usually do it (Getting penalized in EU/Germany for violating consumer rights is seriously no joke). Granted, now that I just made this public and informed hundreds more people to the magic word, they might try to call your bluff and keep ghosting you; so if they don’t refund you still, here’s how I can try and get you started to actually report them to Verbraucherzentrale even if you’re an American, courtesy of my German friend for providing the info.

First, click on https://www.verbraucherzentrale.de/beschwerde this link to reach the main page.

Then, click on the button to file a complaint (note, I am autotranslating this into english, so stuff will be wonky in these photos)

Then, fill out the form. For the postal code, just stuff it with 0000s unless you’re in Germany. Select the federal state that translates to “North Rhine Westphalia”, or the original German wording of “Nordrhein-Westfalen”.

Then there’s a checkbox that lets you upload images. You absolutely should do this to forward photos of email correspondence, or at the very least, your sent inbox attempts at contacting FPG. If they promised a refund and ghosted you, this will absolutely come in handy.

Lastly for the Reference, it should be “First Press Games (Erkrath, http://www.firstpressgames.com)”.

As for the complaint? Well, write whatever you want if you feel like it (I recommend noting “Hey I’m from _ but this company is violating your local consumer laws”, but being that this is a german organization, a German message would probably help more. Especially if you don’t have much to add besides “hey they’re dodging refunds”. Thus, this handy message should do…

“Sehr geehrte Damen und Herren, der Anbieter First Press Games (Erkrath, http://www.firstpressgames.com) verstößt gegen unterschiedliche Verbraucherrechte.

a) Der Anbieter reagiert nicht auf einen Widerruf. Trotz mehrfacher Kontaktversuche zahlreicher Kunden werden Kundengelder nicht erstattet. b) Der Händler klärt nicht wirksam über die Möglichkeiten zum Widerruf auf. Auf der Webseite findet sich nirgends eine Widerrufsbelehrung. c) Der Händler gibt auf seiner Seite keine Lieferzeitangaben an. Es ist zwar eine Übersicht mit Lieferzeitangaben auf einer Extraseite zu finden (https://firstpressgames.com/pages/release-progress), diese wird jedoch nur sporadisch aktualisiert. Diese Lieferzeitpunkte wurden in den letzten 3 Jahren auch nicht eingehalten, d.h. das Kunden bereits seit 2021 auf einige dieser Artikel warten.

Es entsteht der Eindruck, dass es sich bei diesem Unternehmen um eine Betrugsmasche handelt. Es werden Gelder eingesammelt, aber die Produkte werden nicht ausgeliefert. Kunden werden immer nur weiter vertröstet. Kontaktversuche schlagen fehl.

Mit freundlichen Grüßen, [Your Name]”

Which translates very roughly to

“Ladies and Gentlemen

The provider First Press Games (Erkrath, http://www.firstpressgames.com) violates different consumer rights.

a) The provider does not respond to a revocation. Despite multiple attempts to contact numerous customers, customer funds are not reimbursed. b) The dealer does not effectively clarify the possibilities for revocation. There is nowhere on the website. c) The dealer does not indicate any delivery times on his side.

Although an overview with delivery times can be found on an extrasite (https://firstpressgames.com/pages/release-progress), this is only updated sporadically. These delivery times have not been met in the past 3 years, i.e. the customer has been waiting for some of these articles since 2021.

The impression arises that this company is a fraud stitch. Gelder is collected, but the products are not delivered. Customers are always put off. Contact attempts fail. Best regards, (Name)”

Whichever way you choose to write in (if you even end up having to at all), it’ll get eyes on them. And quite frankly, it is immensely depressing I have to make a step by step guide for a refund tutorial requiring a foreign language to even use properly. Still, major kudos to my anonymous German friend for help with this segment.


Conclusion

So what did we learn here? Well… First Press is a very bad company and probably the second worst thing to Dispatch Games in this market, at least from my personal POV. And very likely to go under. And screwed so many devs, and probably more we don’t know of. And the CEO/guy in charge is a bit of a prick and his passion ended up causing problems, not unlike the other guy I reported on in the past. He may have gotten a lot of cool games onto physical media and helped some indies at first, but as far as i’m convinced, that goodwill is gone now. The ghosting of refund requests must end. People who want them, should get them. Hell, I think everyone waiting on a preorder product should ask for them, just to be safe. But honestly, you probably already did if you’re reading this. Here’s hoping somehow, the developers make it out of this situation OK.

Before I go, I should also take time for a mini rant on limprint culture as a whole: it kinda irks me, and another of the reasons I refrain from pumping these articles out at the drop of a hat when people tell me the newest drama (and why I loathe writing this stuff to begin with except to literally, just try and get indies/customers the damn stuff they paid for considering putting pressure on these guys is literally the only thing that has worked ever in almost every case a limprint company is under fire), and people still defend these companies, even ones like Dispatch with “well i just preordered and went to my backlog and forgot about it, they delivered in the past, I can wait!”

NO. Buying a standard edition game in 2019, being told of a 2020 ETA, and then it slipping into infinity without so much of a breakdown into why with even the developers not knowing, is not acceptable, full stop. I don’t care if you loved their first games. I really liked my first FPG game. But this mentality of “oh I can just wait forever because it’ll get done eventually” really needs to stop. These aren’t (always) kickstarter games that naturally take time to make, or CEs with tons of various components that need to be built.

These are standard edition games taking so damn long, even my own review queue is better managed than them! (and considering I instantly reply to devs inquiring about those and have a reason for my queue situation, FPG has no excuse to not communicate when asked!) Devs don’t know when their games will ship, not even on the SLG side of things! 2 years is one thing, but five?!? No, just no. Be better.

Be responsible for your own purchases and realize that when something’s up and things are taking way beyond reasonable length to get an update about, it is right to inquire about it. And when companies start giving weird excuses or ghost you, call them out on it. Especially when the next thing you know, they could turn into the next Dispatch Games and be gone with the wind forever and ever. When a company is openly breaking consumer law and not caring about it, then that’s just a sad state of things, and even more sad that indies who work their hearts and soul off into a game, get taken advantage of by predatory publishers who ruin some of that magic.

All propped up by bagholders trying to fullset collections that won’t even exist, thinking their game will magically come any day now and make that wall of sealed plastic look nice on their shelf, even long without an update. Rather than opening up the games, and playing them for fun. I still don’t have faith the Switch 2 will really revitalize this limited print market; I’m convinced as of now, the bubble has been long-burst, and with how many physicals exist and will continue to exist for the Switch in general, do we even need FOMO based marketing anymore? I think not. I think everyone would be better off without such a thing, and for people to just buy a game, to buy the game.

Thoughts on the Review?

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