Thanks to Skunk Software for the review code
Title: Superhero Math
System: Wii U (eShop)
Release Date: 09/01/2016
Using a 2D flash art style, Superhero Math starts off with a bland title screen and the ability to choose between two characters that look like they were ripped from the public domain. Thankfully when in motion, the characters and enemies look decent, but nothing remarkable.
Music and Sound
The only tracks that this game offers are both dull, generic Superhero themes, and outside of some voice acting for the questions, there’s nothing else to comment on.
Superhero Math advertises itself as a horizontal shooter with a Math element, and sure enough it provides just that. You can choose between either a boy or girl to fight evil, with no real difference between the two. You simply move from top to bottom, shooting down enemies that get in your way as you aim for the highest score!
Unfortunately, the math element is handled really poorly due to the fact that it stops you after a certain amount of time just to display a multiple choice math question. If you answer correctly, you can continue the game as normal, but if you answer incorrectly, you remain unable to move for a short period of time, making you more prone to getting hit by the enemies, which causes a one-hit-death due to the nature of the genre. And that’s the entire game, with no real variety to be seen whatsoever.
In conclusion, Superhero Math is nothing more than an incredibly basic horizontal shooter with math elements thrown in, just as it advertised. Unfortunately, the way they incorporated the math element makes the game feel slow and repetitive right off the bat, thanks to the questions breaking the flow of the game. All this combined with a bafflingly high $8 price tag and you’d be better off grabbing Super EDF from the Virtual Console instead. I give Superhero Math a 3 out of 10.