Thanks to RCMADIAX for the review code
Title: Panda Love
System: Wii U (eShop)
Release Date: 09/01/2016
In this platformer, you take control of a Panda on a quest to have a female Panda accept his gift of love!
Using a pixel artstyle, we’ve seen this many times before and not much is done to make the visuals stand out. They’re bright and pretty, but that’s about it.
Music and Sound
Throughout the whole game, you’ll hear a somber and relaxing theme on loop, which compared to songs from the publisher’s other games is a massive improvement, making for the best background theme in a RCMADIAX game! Sound effects are also accounted for, leading for solid sound overall.
When you start up a new game, Panda Love will feel a bit familiar if you’ve played Pixel Slime U, thanks to the fact that you’re moving non-stop and must time your jumps carefully to clear each stage. You simply grab all the gold gems in a stage, jump into the portal without dying and repeat until you beat the very short game. There’s not much else to say about this game, except that unlike Pixel Slime U, there’s not much of a reason to replay the game once you complete it, as there isn’t a speedrun counter or any sort of incentive for improving your clear time, and considering how a blind playthrough of this game only took me 15 minutes to complete, that shows how shallow the experience can be.
In conclusion, there’s barely anything I can think of to describe Panda Love, not because the game is boring or bad, but rather because it’s a horribly short adventure that offers zero replay value even after beating the game. Sure, the visuals may look a bit sharp and the music is relaxing, but for $1.49 there isn’t really a good reason to pick up a game this short. I give Panda Love a 3 out of 10.