Thanks to RCMADIAX for the review code
Title: Titan’s Tower
System: Wii U (eShop)
Release Date: 09/22/2016
The visuals are rather poor for a Wii U game, mainly due to the fact that you can clearly tell that this was a simple mobile port due to the vertical screen resolution looking all awkward. Considering how the entire game is nothing but black, white and blue, it gets dull on the eyes pretty quickly.
Music and Sound
Outside of a very short song that plays for the title screen, the game consists of nothing but sound effects and ambient background noise for the “music.” Somehow, this ends up being a field more shallow than the game itself.
If you’ve played one, you’ve played them all. That’s the motto I’m giving this game, as if you’ve ever played one of those “jump from side to side, run up walls and dodge” mobile games then you’ve pretty much played Titan’s Tower under a different name. Using the A button you jump from side to side, grabbing coins to increase your score all while avoiding obstacles. Every once in a while you’ll hit an electric field in the center that will give you speed for a bit, but it fizzles out not too long afterwards. Rinse and repeat for high score and that’s the entire game.
In yet another high score game that manages to be shallow, I can’t recommend Titan’s Tower at the current price point of $1.49. The gameplay is dull and unoriginal, the visuals look really compressed and screams simple mobile phone port, and for $1.49 you could get pretty much any of the better high score games on the Wii U eShop. There’s little to say about this game, and there’s little to care for something that I’m practically used to by now. I give Titan’s Tower a 2 out of 10.