Thanks to Ratalaika Games for the review code
Release Date: 11/26/2019
In this platforming adventure, you take control of a fox seeking to rescue his kidnapped bride. That’s all you get!
Foxyland may scare you at first due to the art on the icon: for some reason, they used some hideous digital art that does not represent the actual game at all, and thankfully, the game itself uses a pretty solid pixel art look, with decent animation and vibrant colors. Unfortunately, the music is just a bunch of generic 8-bit noise with nothing memorable, but at least it proves you can’t judge a book by its cover, since Foxyland looks really cute despite lackluster key art and soundtrack.
Foxyland is a basic platformer where the main objective of each stage is to grab purple jewels and reach the end goal as fast as possible. You can move, jump and throw cherries at enemies, but otherwise it’s dodging and evading that you’ll be doing for the bulk of the game. Your fox has three hearts, and losing them all or hitting an instant-death hazard is death. In general, it’s a fairly standard platformer, and really the levels aren’t that unlike stuff you’ve seen before in other titles, offering enemies, hazards, switches, and other things impeding you from your goal.
In fact, it would really just be yet another simplistic platformer if it wasn’t for the fact that you are required to get all the gems in order to complete the stage. This isn’t bad at first, but before too long some of these gems feel like optional collectibles with how they’re hidden or placed over dangerous situations, and thus it can cause the stages to ramp up in difficulty way too fast. I honestly think it would have been fine if just reaching the goal sufficed for beating a stage, and the gems were optional collectibles to get all three stars, since yes, this game uses a star system ala your typical mobile stage-based platformer, but it doesn’t really amount to too much. Unfortunately, all these aspects led to me losing interest in the game about a third through, and I can’t say I felt much of any reason to want to go back to give the entire adventure a go once I threw in the towel.
And thus, that’s pretty much all you have for Foxyland. It’s a very basic platformer with not much to talk about, though there is a batch of three halloween themed levels to play from the start of the game… That are seemingly broken. Despite my best efforts to beat all of them, including a boss battle, the game would never register my clear progress nor the stars I collected in those three stages. It’s a pretty big frustration considering how those levels felt well designed and a lot more creative than the main stages, and I can’t even get much out of them.
Another thing that’s interesting to note is that all the cherries you collect during the game do add up to a total amount, and you can redeem them at a shop in the main menu for cute costumes for the fox. It’s nothing really groundbreaking, but at least it adds to a small incentive to grab cherries even in stages where you don’t really need them.
In conclusion, Foxyland was a very mediocre platformer, with only a good art style to note as any positive. The gameplay is boring, the gem requirement is stupid, and the levels aren’t that fun to play. Oddly enough, the halloween levels were more engaging than the main game, but the fact they don’t even record the stars you get and seemingly don’t save your progress for completing them makes that level pack feel utterly pointless. This is a done to death, mobile quality experience that if you’re familiar with, you probably don’t even need to give this a glance. It’s basic platforming bogged down by frustrating mechanics.
I give Foxyland a 4 out of 10.